About Me
Games made me, now I make them
I'm an experienced gameplay systems engineer focused on building systems that keep players engaged, invested, and feeling genuinely rewarded. With battle-tested experience in MMO development, I've worked through the full cycle of a live service game, from early prototypes to launch and beyond.
My development approach comes from a healthy mix of hard earned technical expertise, an undying love of games and the art of what makes them compelling, and a strong desire to be a technical bridge between engineering and design. Whether I'm building analytics and telemetry, engineering safeguards for live systems, or laying the bones of gameplay systems, I believe that communication and a relentless drive to learn more can build incredible things.
When I'm not making games, you'll find me playing my D&D rogue in a nearly decade long campaign, out walking to find yet another new coffee shop, or, more than likely, playing a game rather than making it.
Experience & Skills
Skills & Technologies
Click any skill to see related projects
Work Experience
Gameplay Engineer
Intrepid Studios
- Owned live-service MMO economy and progression systems from initial design through production release
- Integrated feature flagging and safeguards to protect gameplay systems in a live environment
- Built inter-server gameplay systems and maintained economy integrity in asynchronous environments
- Designed analytics and forensics data to guide balance and monitor live operations
Contract Gameplay Engineer
Various Projects
- Built and iterated on gameplay prototypes across multiple rapid-development cycle projects
- Implemented foundational gameplay functionality including character movement, cross-platform input handling, and in-game UI
- Developed core first person shooter mechanics including hit detection, an inventory system, and a leaderboard connected shooting range
Interested in working together?
I'm always open to discussing new projects and opportunities.
Get In Touch